Malark

Malark is a founding member of The Cloaks. He was born in Fairwater Undercity and had to fend for himself from a young age before escaping and setting out on the adventuring life.

Appearance
Malark, a 6'1" tall human, has a well-toned but thin build that he keeps hidden beneath a dark-colored jerkin covered by Dwarven studded leather armor adorned with wolf-pelt pauldrons and a dark green cloak that seems to shimmer and shift color constantly to blend in with his background.

He has short dark hair and emerald-green eyes; along with a tattoo on his chest (over his heart) symbolizing a bond he shares with someone he cares deeply for.

Personality
Malark is a quiet, calculating individual. He never talks much because he's always watching, listening, and planning. He takes his time trusting people, always on the lookout for those just trying to use him. Once you earn his trust though you've got a friend for life, and a skilled one at that.

In combat he tends to play it safe, sticking to the dark corners and blind-spots to get the best vantage point on his targets. He tries to remain quite adaptable, even undergoing some wilderness/survival training after repeatedly losing his way, mixing his old skills with the new ones to blend his capabilities together. He does however have more to live for than the sake of The Cloaks, he's not afraid to be the first to get out of a dangerous situation, his life has already been promised to another.

Early Life
Born to Zasha (mother) and an unknown man, outside of marriage, he was abandoned in the streets of the Undercity. Not wanting to see yet another child fall victim to the Domesticated Goods guild, some of the older children raised him until he was old enough to fend for himself. He became close friends with other homeless children, eventually falling in love with one named Ylena as they grew into teenagers then young adults. Tired of making negligible amounts of money stealing and conning people in the Undercity, he made a promise to Ylena to obtain riches and provide a good life for her and all their friends.

He caught word of a group causing trouble for the local guard and decided to see this for himself. Using what he knew of the Undercity and the tidbits of information he collected about this group, he was able to finally escape this abhorrent excuse of a town following the same path and began his adventure for riches.

Solo Venture
More to come.

The Cloaks
More to come.